Hence the acceleration in the y-direction due to gravity is -379.106 pixels per second squared. Taking the derivative again with respect to time will give us acceleration:
Now we have an equation for y-velocity as a function of time. ^Notice how in step 4 I replaced x with its function for time: vx*t We can use this in combination with the rate of change of x with respect to time(which is the same thing as x-velocity): Hence, we need to find the rate of change of y with respect to x to find the rate of change of y with respect to time(VELOCITY) to find the rate of change of velocity with respect to time(ACCELERATION = g)įirstly, the rate of change of y with respect to x, using basic calculus: The definition of velocity is the rate of change of displacement(y in this case). If you call people who tries to or has done this mathematic instigation as 'aimbotting', you. Posting this discussion because i feel accomplished. Since it is the holidays and am doing phys and spec 3&4, i decided to find a suitable function on CAS to form a ruler. They go into the Firing Range, set the shot power to 100, fire a bullet at each angle (89, 88, 87 etc.), and mark where they land. I've seen someone using a custom ruler that 'predicts' where the projectile would land. Calculating gravityThe definition of acceleration is the rate of change of velocity. Originally posted by BinaryDigit09: They don't use an actual ruler, they use a strip of paper with marks at each angle.